Adapting old lenses

While home in Sweden i stumbled upon a bunch of weird old lenses. Although these lenses are bad in every single regard in comparison to modern primes, their flaws actually contribute to a more interesting image. One thing that i find lacking with modern lenses is the lack of characther. The expensive Sony lenses are virtually perfect, the image comes out clean all throughout and that turns out to be a bit boring. One lens in specific, the Meyer-Optik Görlitz Oreston 1.8 50 turned out to have a interesting profile to it. I’m not the first person to discover that old lenses take on a new life on modern sensors, realizing there’s an entire community revolvoing around using old lenses.

A shot from earlier this morning in the San Francisco morning fog:

Morning Fog

Look at the distorted edges, weird bokeh and general color rendering. It’s not great but it def has a unique profile to it.

Here it is mounted to the Sony A7 III with a K&F Concept adapter:

Meyer-Optik Görlitz Oreston 1.8 50

Two pictures which highlights the busy bokeh:

Busy Bokeh




Since the third iteration of this imaginary festival” almost drowned in a pastell palette, it felt proper to try the opposite for this iteration, which is why we decided to go for all black / white / gray theme this year. Last year had a much darker feeling than two years ago, with the party going much longer into the night with a harder theme overall, so representing this visually would be the key to communicatining our intentions.

Starting out with a simple moodboard, i put together something on the train in August that looked something like this:


The goal here was to go for a true #000000, even if this is never advised to do. However after considering this theme for a while I asked Johanna to draw soemthing that represented the previous year. One memory that stood out was when one visitor cut down a smaller tree with a large knife, all during less clear circumstances. Johanna started drawing this tree, with multiple iterations of the parts we wanted in the picture. tree_demo


After settling on a specific art style with a heavy focus on clean lines with dotted shadows, Johanna drew the final version of the tree, scanned it and I then processed it in Illustrator to give it a more clean pop, ending up like this:


The tree sort of unlocked the rest of the theme in a way. We decided to double down on the retro-computing” feeling for the festival theme together with hand drawn illustrations representing the festival. So for the website I wanted to capture the feeling of just being there. I asked Johanna to draw me a nice moon and a bunch of different clouds in similar style. After some experimentation it turned out the moon would work in a similar style but the clouds ended up better in a shaded style. Johanna painted a bunch of clouds on a larger canvas, I inverted it and processed them.


I put it all together on the webpage. Moon, clouds, a animated star bakground and the tree. I found a kind of nifty way of animating/scaling these clouds. By defining the aspect ratio per cloud and applying a animation timeline, they scale perfectly all the way from mobile up to a full size desktop:

  $x1-size: 50vw;
  $x1-ratio: 0.66;
  .x1 {
    @extend %arrow;
    left: -20vw;
    animation: move-cloud 250s linear -5s infinite;

    width: $x1-size;
    height: calc(#{$x1-size} * #{$x1-ratio});
    background-image: url("/assets/img/clouds/1.png");

Each cloud has a offset and a animation timer, which gives the animation a fixed order but still has a natural feel to it.

Here’s a demo of how it looks:

You can view the result atanderstorpsfestivalen.se.

2018-12-05 jockz



Desert Golfing is brilliant.

It’s brilliant in a way I don’t think I even fully comprehend yet, so here I am writing about it. Desert Golfing is a game about playing golf in a desert, basically exactly what the name indicates. It’s a procedurally generated map that goes on to what’s supposed to be infinity” (even if it’s around 22500 holes in reality). What’s great about Desert Golfing is the fact that it’s one of the few mobile games that dare to be truly minimalistic. In an age of endless eye candy and glossy animations design to hook you into consuming digital goods, Desert Golfing is a bland, silent and minimalistic experience. There is no menu, no music, no save/load, no leaderboards and no tutorial. The game allows the player to figure it out without interrupting.

There’s something about playing this game alone, pulling off the sickest bouncing shot and watching as the ball perfectly bounces into the hole whilst being unable to share it. We’re so used to the gamification of sharing that it’s almost unnatural to play a game where progress and success isn’t celebrated in some form. The best the game manages to reward you is by throwing in a cactus at some point without any direct functional impact on the game other than taking the joke further.

Desert Golfing shows that minimalism in game design works and is avaliable on iOS, Android and PC. I highly recommend it on a mobile platform as the brilliance really shines through when played for small amounts as the game has virtually no startup time.

2018-11-04 grandview park
2018-11-03 ocean beach